Star Wars: The Old Republic
separates itself from other MMORPGs by introducing the element of -- say it with me -- story. But how deep exactly is this wormhole? BioWare
Writer Ian Ryan
explains to us in the latest developer diary
that a TOR
writer's work is not done once the last word is penned. "Armed with [our] knowledge, we set out to provide feedback on each planet's art as it relates to story,
" Ryan reveals. The writers log into the game and play the levels they created story for. It is a collaborative effort. The writers attempt to give the environmental artist a clear picture of what best sets the scene for the stories they have created.
In the gallery below, we have some before-and-after renders of the Promenade on Nar Shaddaa and the Blastfield Shipyards on Corellia. Both of these areas received major overhauls after the writers witnessed the first incarnation of the environments.
Following the before-and-after pictures is a new piece of concept art of Corellia released for the fans. Lastly, we have featured some new pieces of art created by the SWTOR
, and SkinRuder77