Cuisset speaks to his unique character choices in a recent interview with Edge, explaining, "Amy is verbally impaired but she's not completely autistic ... you discover in the story why she doesn't want to speak." While he understands the risks involved with making a game starring two ladies without guns who run away from monsters, Cuisset says "the story of Amy and Lana is very important to us, and it justifies the risk we've taken because I think it's a good one." To him, "most games look the same and tell more or less the same story" nowadays, and he's grateful for digital platforms like PSN, which have room for games that might be deemed risky.
Cuisset makes a point we can't help but agree with, and wish we heard more from developers. "A good story needs good characters, and good characters need good relations to build something. I think that we tend to forget that we can do something different in games." Amy arrives this summer on PSN first, and on XBLA "eventually."