I've talked before about how good the elemental two-piece tier 12 bonus is, at least in theory. Fire Elemental Totem is generally a 3,000 DPS increase over Searing Totem; this number is gear-dependent, but I'll use 3,000 from now on for easy math. The actual increase from the tier bonus fluctuates based on fight length. On a fight that only lasts 4 minutes, you're only getting an extra 2 minutes of totem uptime. In that case, the two-piece bonus maths out to about a 600 DPS increase (3,000DPS*2/10 increased uptime). This is because we have to factor in the fact that without the two-piece bonus, you'd have Fire Elemental totem down for 2 out of every 10 minutes anyway.
To that end, the maximum bonus you'll be getting from this totem is "8/10*(Fire Elemental Totem's damage-Searing Totem's damage)." Using our estimated 3,000 DPS increase for FE over Searing Totem, the tier bonus should equate to around a 2,400 DPS increase. This is awesome, making it one of the most powerful tier bonuses ever and one that will only get better as we reach heroic gear levels, since Fire Elemental scales fairly well. And as commenters on my last post pointed out, there's some definite hope in the elemental shaman community that this glyph is a testing ground for Blizzard to introduce the permanent Fire Elemental as a staple elemental ability.
Of course, there's a glaring problem with saying "two-piece tier 12 is a 2,400 DPS increase," and that problem is the Fire Elemental himself. In theory, your Fire Elemental prioritizes targets with a Flame Shock
on them. In reality, though, he's got the attention span of an undergraduate in a statistics class and spends half the fight DPSing the wrong target. If there are not multiple targets to choose from, your Elemental becomes a petulant child and spends the next 30 seconds standing in the middle of the room, bobbing up and down.
Beyond that, Fire Elementals have a base of 52k hit points. These hit points scale slightly with shaman's hit points at the time of dropping the elemental. Unfortunately, this doesn't do much to help our flighty Fire Elemental friend's survivability, which is rather abysmal. They're prone to dying horrific deaths on boss fights, primarily due to standing in the wrong place at the wrong time.
To top it all off, there's no easy way to monitor your Fire Elemental and who it is attacking. Classes with permanent pets have a pet frame, complete with a target of pet function, for precisely this reason. While your hunters, warlocks, and pesky frost mages get to monitor their pets from the safety of a 36-yard range, we need to rely on not rolling a one on our spot check. While watching for void zones, raid timers, cast bars, and the myriad other things fighting for our concentration on a single encounter, we need to be visibly checking the melee clump to make sure our Fire Elemental is on the right target.
Because of the 8% proc chance
on the tier bonus, losing your pet isn't as crippling as it was in previous tiers. However, in order to properly redrop the totem, you need to move into melee range, make sure you have a Flame Shock on the target you want it on (and preferably none on other targets), and blow a global cooldown that could have been spent on another ability, had your FE just stayed alive. Additionally, Fire Elemental scales with your spellpower at the time you cast it, meaning you can eke out more DPS by waiting for Power Torrent
or trinkets with spellpower procs to activate and redropping your totem. Unfortunately, if your FE dies on leashes away from a boss, you don't have the luxury of waiting for procs.
A thought for the solution
I'd like to propose a change. We know that Earthquake
is effectively a failed talent with limited use in PVE and virtually no use in PVP. It's a drain on mana, it's affected by armor, and it does less damage than rolling Flame Shocks and using Fire Nova
on cooldown. In addition, our Fire Elemental does more AOE damage while it's up, provided it can properly utilize its own Fire Nova ability. We also know that elemental is the only shaman DPS spec that uses Fire Elemental for single-target rotations. (Enhancement gets some use out of it in AOE situations, but we rarely run into the 2-minute AOE phases that would make it shine.)
So, scrap Earthquake. Get rid of it forever. It doesn't matter that we've wanted it for a few years ... We got it, and it sucked, and that's it. Get rid of Fire Elemental Totem as a baseline talent and make it the 31-point elemental talent.
Right now, elemental shaman are stuck in a liminal space between pet spec and non-pet spec, with the downsides of requiring a permanent pet to maximize our DPS yet none of the pet spec perks like dynamic scaling, a control bar, or a pet frame. That needs to stop.
Show your totemic mastery by reading Totem Talk. Ready to take your elemental shaman up to the new level cap? We'll help you get to level 85, dig into pre-raid gear and DPS trinkets, and find the addons that'll help your performance shine.