TwinBee goes '3D Classic' on 3DS, mostly

Next week, Nintendo of Japan will release a 3DS "3D Classics" version of Twinbee -- which, if you're not familiar with the 3D Classics line, means a remake of the game, using the original graphics, with added 3D effects. And, uh, if you're not familiar with Twinbee, it's the first in a series of "cute-em-ups" from Konami in which a bulbous little ship shoots at enemies and collects power-ups in the form of bells.

The reason Nintendo would pick Konami's NES version of Twinbee for 3D Classics treatment is pretty easy to guess: like Xevious, it features both aerial shooting and bombs that can be shot at the ground, and having the action on these two planes is a good showpiece for 3D effects. What's a little harder to understand is that, while every other 3D Classics game has been updated for the 3DS's widescreen display, Twinbee is in the original NES aspect ratio, with a border of red curtains.

Maybe this is some kind of emulation with added 3D, instead of a full remake like the other games. Maybe the enemy patterns would have had to be moved around too much. Or maybe somebody got lazy.

This article was originally published on Joystiq.