However, nowadays, when other entries in the shooting-dudes genre offer us so much more than that, Bodycount wears pretty thin, pretty quickly.%Gallery-126207% There are only a handful of maps (one of which is recycled throughout every chapter) and a limited number of guns to play with, which made it very difficult for Bodycount to keep my attention. Especially when the enemies volunteered their lives with so little effort -- the manner in which they run out into the open with intent to die could safely be classified as "suicidal."
That's really the biggest complaint I have about Bodycount: The AI is almost non-existent. Enemies present something of a challenge when they assault you en masse, but they never employ tactics or try to flank you or really do much of anything other than run up to a designated spot, then proceed to open fire. It's like they all graduated from Bumrush Academy with a major in Running Directly into Bullets.
OK, not every enemy is on a suicide run, but the majority certainly are. There's also an intriguing genus of enemies who kinda just stare at you -- I actually just walked (not ran) through a couple missions just to see if I could. (I totally could.)
That's doubly upsetting, considering the gunplay is solid in Bodycount. The weapons feel good: shotguns send enemies reeling with massive force, and machine guns shred wood and stone, easily stripping down cover and dispatching the (few) enemies who may be taking refuge.
On the multiplayer side, there's the usual assortment of modes: Deathmatch, team deathmatch and a co-op variant in which two players try to survive 20 progressively difficult waves of enemies. These modes don't really offer any surprises, but since the straightforward level design isn't a problem online, and the guns still feel great, the multiplayer is almost serviceable.
In the end, the poor design choices and lack of any compelling moments really keep Bodycount from achieving its full potential. There are, like, two cutscenes in the game -- the main vehicle for story delivery is loading screen text and a lady telling you to find data cores. With a few more compelling strengths, these kinds of missteps could have been overlooked. Instead, Bodycount tries to drown out its many, many shortcomings with the din of a few big, loud guns.
This review is based on the Xbox 360 retail version of Bodycount provided by Codemasters.
- Key specs
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One