Bleszinski said Epic and Chair Entertainment, the developer behind Infinity Blade and Shadow Complex, are looking for a partner to help finish the sequel. Even though it left Shadow Complex 2 behind, Bleszinski said developing Infinity Blade for iOS was the right move: "We needed a flagship product for iOS, plain and simple," he said. "And we could have ported Shadow Complex, but it would have been a lot of work and it might not have been the right fit. And then Donald Mustard suggested Punch Out!! with swords with RPG layers and we were like, 'Yes!'"
Update: We got a comment from Chair, which reads:
In a recent interview, Cliff reiterated the same thing ChAIR's Donald Mustard has said in the past and Epic President Mike Capps commented on a few weeks ago. Following the release of Shadow Complex, ChAIR did some really great design work on Shadow Complex 2. ChAIR then shifted gears to develop Infinity Blade upon noticing a huge opportunity with the emerging iOS market.
In regards to the "looking for partners" comment, its likely Cliff was referring to a potential publishing partner. Given the tremendous popularity of Shadow Complex, there's a ton of interest in a sequel and plenty more we'd like to do in that universe. We're confident we'll revisit when the right opportunity presents itself.
- Key specs
- Reviews • 91
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 500 GB
- Controller type Wired, Wireless
- Motion controls Camera / optical
- Video outputs HDMI
- Released 2013-11-22