In terms of CCP's bread-and-butter spaceship gameplay, Touborg confirms what all the company dev blogs have been saying lately, which is that EVE's flying-in-space elements are once again the top priority. "The number of people working on things related to flying in space has probably tripled, so we are ready to start delivering a load of content," he says.
The interview also touches on EVE's payment model, and specifically, why CCP has resisted the urge to jump on the free-to-play bandwagon. "We are a really healthy, subscriber-based game," Touborg says. "Does that mean we will be a subscriber-based game in five or 10 years? Maybe not, but as it currently stands, we have 400,000 subscribers, and there's really no reason to turn that bucket upside-down."