We will have separate player hubs for both the Horde and Alliance on Pandaria. Separate hubs means we do not have to make them sanctuary and will encourage world PVP. These hubs will have access to an AH, Bank and general vendors. Valor, conquest, profession and faction vendors will be scattered around the world to encourage travel.
One of the current issues discouraging World pvp is the presence of highly overpowered guards around cities and hubs, 1-shotting anyone who engages in pvp. How will this be in MoP?
We know this is an issue in the current game and we plan to address it in Mists. We want to encourage world PVP, not make it a one-shot game for npc guards. This is one of the main reasons we decided to make two separate player hubs instead of a shared sanctuary.
I was personally pretty stoked to see the separate hubs for each faction, but what's more interesting is the emphasis not only on world PVP (which suggests these hubs may be more village-like, sparsely guarded enough to allow for PVP), but on the idea that many profession, badge, and PVP reward vendors will be scattered across the continent. If you played back in The Burning Crusade
, you're already probably familiar with heading to Nagrand or Netherstorm to grab your honor gear, and with the piles of skeletons surrounding the various vendors. Pandaria
may herald a return to these days, as people not only get out of capital cities but leave them behind altogether. The days of running circles in Orgrimmar or Stormwind may be coming to a close.