DUST 514 server architect reveals the magic behind the techno-miracle

DUST 514
While behind-the-scenes technical details may not excite all gamers, there's sufficient interest in DUST 514 that we're willing to bet info-starved players are willing to get a little nerdy for the mind food. CCP's Lin Luo wrote up a dev blog about how the studio is working to meet the challenges of creating a MMO that utilizes fast, first-person shooter dynamics.

As Luo says, it's not only difficult that CCP is creating an MMOFPS, but that it has to be programmed from the ground-up to interact with EVE Online as well. Luo presents a hypothetical battle scenario that illustrates how the two games might interact, with DUST mercs accepting a contract from an EVE corp to take over another corp's territory on a planet.

The team is using a dedicated multi-core server machine to handle the strain of thousands of players duking it out in real-time. Luo reports that the team has fine-tuned the tech to the point where battles are able to host a "satisfying number" of simultaneous soldiers, and that thanks to the way it's designed, the battles can be scaled up and down in terms of numbers depending on who is present.
This article was originally published on Massively.