Both titles plan to pull players out of the game world proper and put them into a personal dialogue session, but that's where the similarities end. SWTOR uses BioWare's patented movie-style approach, where the camera angles change dramatically and often during the conversation. Guild Wars 2, however, looks to have more of a stylized throwback to older RPGs where the characters are sliced out of the world and placed on a conversation window for a private one-on-one. It's almost as if SWTOR is 3-D while GW2 is 2-D, but not quite.
So which is more effective as a storytelling device? Which do you think will tug at your heartstrings and beckon you to lean in and pay attention? Only your vote can tell us how you truly feel, so hit that jump like you mean it!