Screenshot -- Super Hero Squad Online
We all know that creating an MMORPG is a daunting task. But what is it like trying to create an MMORPG for kids? Jason Robar, vice president and general manager of Gazillion Entertainment, sat down with Gamasutra recently to answer that very question. Robar states that the principal priority when creating a kids' MMO -- such as the studio's Super Hero Squad Online -- is the safety of the game's younger players. He also elaborates on the difficulties of making a game that's fun to kids and still interesting to parents who log in with their children.

For the full interview, just click on through the link below.

This article was originally published on Massively.
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