While our ten favorite games could easily be joined by yet another ten, we're wary of extinguishing potency so soon after "infinity" became a major selling point. Bloated in-game clocks, labyrinthine dungeons and quests without end dominated our attempts to underline a year of quality. Nobody ever has time to play everything, and in 2011 you might not have had time to play a quarter of Skyrim.
We're leaping into a year's glut of excellent games, then, fully cognizant of the blind spots that can't be avoided when the staff is human and bound to predictable chronology. That's why, until we've hired a set of hard-working, temporally immune androids, you'll see each writer's personal picks too. Rather than changing the format of our end-of-year summary, we'll continue adjusting the mindset with which you read it. Starting now and continuing over the next few days, you'll see a snapshot of what Joystiq -- both the website and the people behind it -- played, loved and nearly espoused in 2011.
And that, we think, is a pretty nice way of preparing you for the inevitable, outrageous omission of your favorite game.