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If you haven't sensed it by now, the Massively staff is made up of a very wide range of preferences, experiences, and gaming types. Sometimes quite heated discussions -- OK, rabid rubber chicken-throwing screamfests -- erupt due to disagreements over what makes MMOs great, what the industry should be doing, and what it did right in the past.

Recently we got into a two-fatality "discussion" over whether or not MMOs prior to World of Warcraft were better simply because they weren't trying to copy WoW and were more willing to experiment. It certainly seemed like there was more variety from each new title back then, although some of those experiments certainly did not prove to be palatable to the gaming masses.

Then again, this might be a case of rose-colored glasses looking upon the past with faulty nostalgia instead of accurate realism, and it discredits the actual innovation and evolution of the industry since then. There certainly are more people playing today than back then, and MMOs have become more widespread and accepted by even mainstream media.

So what do you think? Were older MMOs better because they experimented more than ones today or do titles today deserve more credit for what they have become than glasses-wearing old-timers give?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

This article was originally published on Massively.