That said, I'm on a mission to put an end to low-stakes movement. I define that term as follows: any mechanic that requires a player to undergo movement and yet offers little in terms of serious consequence for not moving. Some examples?
- The Asira Dawnslayer fight for a caster DPS, where you have to decide between having to move or dealing with a 2-second silence.
- Every escort quest in the game. This is especially when the character being escorted is supposed to be the "real hero." Thanks, Thrall, but I really don't need the opportunity to sit down and drink some Greasy Whale Milk here.
- Any quest where completion requires you to simply go somewhere else. Thankfully, most of these were killed off by Deathwing's Cataclysm.