Movement is a part of WoW. And it always will be -- no one would like raiding if they had to put up with eight Patchwerk-style stand-and-DPS fights in succession. But it's a double-edged sword. No one would like raiding if they had to spend eight out of every 10 seconds moving to avoid some dumb mechanic, either. Movement is OK, but it needs to feel important.

That said, I'm on a mission to put an end to low-stakes movement. I define that term as follows: any mechanic that requires a player to undergo movement and yet offers little in terms of serious consequence for not moving. Some examples?
  • The Asira Dawnslayer fight for a caster DPS, where you have to decide between having to move or dealing with a 2-second silence.
  • Every escort quest in the game. This is especially when the character being escorted is supposed to be the "real hero." Thanks, Thrall, but I really don't need the opportunity to sit down and drink some Greasy Whale Milk here.
  • Any quest where completion requires you to simply go somewhere else. Thankfully, most of these were killed off by Deathwing's Cataclysm.
To me, the whole lot is tedious. But what's your opinion of movement in the game? Do you feel irritated and inconvenienced when mechanics force you to move? Does the threat of death make movement seem OK to you? Moving forward in Mists of Pandaria, how should World of Warcraft treat movement in the game?

This article was originally published on WoW Insider.