But the topic of guild creation has varying schools of thought. Most MMOs let you create a guild in the early stages of the game, as long as you have the required resources. Others gate guild creation by level, rare materials, geographical location, or more. I can see how this would be beneficial, as it would allow characters to learn how to work with random strangers before establishing a familiar group. Many times, once players are in a good guild, they don't venture outside of that comfort zone, almost nullifying the "massively" part of the term "MMO."
So now we want to know your thoughts on the subject. Should guild creation be immediate (or even before the game launches, as with SWTOR), or should it be something to work up to?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!