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Resident Evil 6 is Capcom's 'largest scale' game ever, has 600 people involved


Where's Carl been? We haven't seen that dude in two months. We thought he was just playing Skyrim, but now it seems that he's been roped into working on Resident Evil 6, much like the rest of the world's population.

"This is by far the largest scale production Capcom has ever embarked on," executive producer Hiroyuki Kobayashi reveals in a developer introduction to the announcement trailer, seen above. "Between the 150 staff members in Japan and everyone around the world, we have more than 600 people involved."

Kobayashi goes on to call Resident Evil 6 "the most ambitious" in the series, and employing 600 is certainly a statement to that effect. To put that number into perspective, recent sequels Assassin's Creed 2 and GTA IV were completed thanks to the efforts of 450 and an estimated 1000, respectively.

Kobayashi's foreword in the video above is joined by introductions from director Eiichiro Sasaki and producer Yoshiaki Hirabayashi, the latter of whom defines Resident Evil 6's genre as "dramatic horror." With a straight face.