However, there are plenty of guilds out there that were established later in the expansion, guilds with fewer members. And those members may be awfully tired of running the same heroics over and over by this point. At the beginning of the expansion, running those instances was all well and good -- they were new, interesting, and perhaps most importantly, they contained gear upgrades for just about anyone. However, we're at the end of the expansion. Most people have seen the heroics far too many times to count, not everyone is raiding, and there's a lot less activity from players in general. It's typical for that end-of-expansion lull to occur.
But when you're trying to get a guild to level 25, it's awfully hard to do when there's a daily XP limit in place. Is it perhaps time to remove the daily cap and let guilds level as they will?
The value of a level 25 build today
What exactly does level 25 mean this late in the expansion? It means you've got a ton of perks to offer to new recruits, fun items to play around with, and useful tools like Mass Resurrection to help mop up wipes during raiding or even instance runs. It's no longer the status symbol that it was at the beginning of the expansion. In fact, if your guild isn't level 25 by now, it can almost be viewed as a detriment, which is incredibly discouraging to those wanting to create a new guild.
In the face of a new expansion, where we will presumably receive the opportunity to get some more guild levels and hopefully a handful of new guild perks along with it, starting out at anything less than level 25 is essentially holding a guild back from progression instead of encouraging it. Wouldn't it be nice if everyone had a chance to start from the same footing? Because right now, the guild leveling experience is becoming more of a limitation than a bonus -- if you don't have it, you're going nowhere.
Honestly, at this point, it seems silly that those XP limits are in place. We're at the end of the expansion, nobody's really apt to complain about a temporary removal of the daily guild XP cap, and that cap can easily be put back into place at the start of Mists. We've already seen something like this with the changes made to heroics. You can now complete seven heroics all in one day or spread out over as many or as few days as you like until you hit the cap. This worked out great for players who didn't want to feel obligated to log in every single day. Why not do the same for guilds?
Feel free to share your thoughts on the topic on the forum thread -- it's a subject that maybe Blizzard should be looking at in the end days of Cataclysm.