TERA
Saying that it "feels as though a giant weight has been lifted off [his team's] shoulders" now that TERA has launched, En Masse Senior Producer Brian Knox has turned his attention to the immediate and far future of the game. He says that the team is hard at work ironing out "pain points" for players, but his big passion is working to make the PvP experience even better and to roll out the battlegrounds this summer.

"I want to continue to slowly iterate our PvP-server rules," Knox said in an interview published yesterday. "I think TERA's skill-based system is a natural fit for PvP players, and I want to develop a system that encourages and rewards PvP participants."

Knox addressed the pace of the leveling experience (he says it should be a "smooth and even ride" if players follow the story and do all the quests), the price of teleportation scrolls (expensive for lowbies, affordable for veterans), and what to do at the endgame (answer: a lot). As more players reach the high levels, En Masse is preparing to juice up its nexuses and political system, both of which require a decent amount of participants to work.

This article was originally published on Massively.
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