Super Mario Bros 3
Like some of you, at least according to statistics, I am an aging gamer (one who is turning 36 tomorrow). With that comes some loss of sharp reflexes and bladder control, which is why I enjoy twitch gaming less and work within 10 feet of the bathroom. As long as I avoid MMOs with the "action combat!" label on them, I'm mostly OK, although it now seems that I have to contend with an increase of platforming elements in my online RPGs as well.

From Star Wars: The Old Republic's Super Mario Datacrons experience to hopping along tree branches in order to get one of RIFT's shinies, platforming seems all the rage, and I don't know whether it's a welcome thing or not. It can be terribly frustrating to try to time the right jumps in a 3-D environment, but it's hard to rail against additional gameplay options in MMOs as a matter of principle.

So what say you? Do you like or hate platforming in MMOs, and is the style welcome in our games?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

This article was originally published on Massively.
Raptr handing out 10,000 copies of RIFT and RIFT CEs