So of course, I went in as a prot warrior and tanked it. Don't blame me; blame how amazing prot is as a leveling spec in Mists of Pandaria. What follows is a run-through of the scenario I ran (called Unga Ingoo), complete with a variety of screenshots of the action. If you like pirates, monkeys, monkey pirates, monkey pirates on islands, or just smashing any of those things in the face in your own private monkey island, then you'll like Unga Ingoo. Also, Monkey Island was a classic game series -- but that's neither here nor there.
As you can see, the scenario finder works like a slightly stripped down version of the Dungeon Finder, grabbing in this case three people and marking you all as DPS. Doesn't matter what your spec is when you sign up. Everyone goes into one common queue, which means it takes a lot less time overall. If you're a tank or healer, you'll probably experience a slightly longer than normal queue, but I still got in within five minutes both times.
Arrival is exactly the same as a current dungeon group: You're all ported right to the action.
We also hit them with magic and bashed shields in their faces. You know, for variety.
One of the ways Brewmaster Bo helped us was in placing these neatly marked healing circles on the ground for us. They heal for enough that a pure DPS could effectively tank the mobs, as long as he or she used survival cooldowns on occasion to mitigate some damage. As prot, the healing circles made these trash packs quite manageable.
We proceeded down the beach, dispatching waves of foes, although at one point we lost a player due to his not standing in the healing circle. A quick rez later, and we were down the beach and to our objective, a crude still that Brewmaster Bo commandeered for the making of some toxic moonshine in order to summon the leader of the pirate hozen. The objective? Monkey pirate annihilation! But first, we had to keep the hozen off of Bo while also gathering the means for him to concoct his pirate swill.
We divided into two teams. Two of us scoured the local jungle for ingredients, while I stood vigil at Bo's side. No damn, dirty apes would get their stinking paws on him while I was on watch.
We eventually managed to fill the cauldron while using the local bombs and cannons as well as some well-timed Heroic Leaps to keep the pirates at bay. Finally, the swill was complete. Off in the distance, we heard the bellowing of our final opponent -- the dreaded Captain Ook himself. What fearsome war cry did he unleash upon us?
Well, I suppose a literal threat to put boot to my hinder is dread, in a way.
The fight with Captain Ook was pretty interesting. While it didn't strictly speaking require a tank, the fight's mechanics were varied. There were power-up oranges on the ground that we had to try and keep him away from (stuns were helpful there) and a significant amount of avoidable damage in the form of explosive areas that would spawn on the ground. In the end, of course, it ended as it was destined to from the moment the Captain dared to cross us.
We all died.
No no, I'm kidding.
I had a lot of fun with the scenario. The mechanics are tuned so that you have to pay attention, stay out of things as much as possible, and find your healing circles. I wouldn't mind if future scenarios actually had healing barrels you could smash open or what have you, but in general, I was very satisfied with my scenario experience. It's fast, easy to queue for, and just enough of a challenge to keep a group of three hopping.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!