Let's take a moment to appreciate just how wonderful crowd-funded gaming is. When indie developers take to Kickstarter to fund their projects, the relationship between the consumer and producer is a personal one. Players can pay up-front for developers to create expressive content free from any potential ties a publisher could bestow on said creators. A crowd-funded game creates a clear path of communication between producers and players, cutting out the middle-man.
Better yet, funding projects also shines a spotlight on individual designers. The intimate feeling of the crowd-funded indie scene results in talented developers being rewarded for their work. Personally, I'd rather know an artist by name than shake my fist at a monolithic company. There are some amazing video game projects in the crowd-funding space right now, and many could be considered "risky" by the industry's standards. Supporting the crowd-funding initiative might be just as important as supporting the games themselves.
I encourage you to support our featured webcomic artists by checking out last week's comics and voting for your favorite after the break!
Battletoads 2013 (No Line of Sight)
Going Bananas (The Gamercat)
Nintendo Fun Club (Magical Game Time)
Drop on in (Virtual Shackles)
Dichotomy (Penny Arcade)
Great Debate (Legacy Control)
|Survive (Ctrl Alt Del)||71 (11.0%)|
|Battletoads 2013 (No Line of Sight)||32 (5.0%)|
|Going Bananas (The Gamercat)||98 (15.2%)|
|Nintendo Fun Club (Magical Game Time)||166 (25.7%)|
|Drop on in (Virtual Shackles)||74 (11.5%)|
|Dichotomy (Penny Arcade)||87 (13.5%)|
|Great Debate (Legacy Control)||117 (18.1%)|