, MMO guru and erstwhile creative director of Star Wars Galaxies,
has had it up to here
with you people and your intolerance of one another. Yes, you
, game designers. In a recent blog post
, Koster makes shame carrots
at those on both sides of the science-versus-humanities schism in the game design community. He states that people on either side of the spectrum can be right and that there's room for both emotional value and scientific fact in games. Too many people, he says, are entrenched in their viewpoints, and that makes progress more difficult for everyone. The result is an abundance of "hipstery, self-indulgent, artsy, self-referential, slight, pretentious work all over the place that people are claiming as the One True Way or the best way to push the boundaries of the field."
Koster says that rather than fiercely defend a specific type of game design, designers need to embrace a both/and
mentality, in which multiple viewpoints and approaches are accepted as valid and worthwhile.
Narrative designers should try making a game with nothing but counters and dice and no story. System designers should try making a game that is about telling a story.
While we're at it, the world should really learn how to sing in perfect harmony.