Let's pretend for a moment that budgetary concerns are off the table. You're the creative director on your very own MMORPG, and you need to come up with some sort of engaging endgame that will keep your max-level players entertained and/or paying (preferably both).
If raiding is off the table, how would you design your MMO's endgame?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!