OnLive on rumors of closure: 'of course not' [update]

Report Onlive laying off all employees, rebooting the company

InXile Entertainment's Brian Fargo tweeted this morning that he heard from someone inside Onlive that it was closing down, and has now posted that everyone on staff has lost their jobs, and that "a new company will be formed" soon after. A Mashable report from an anonymous source alleges the same.

Joystiq reached out to OnLive directly to ask about the rumors, and Director of Corporate Communications Brian Jaquet replied to us with a blunt denial: "We don't respond to rumors, but of course not."

"The exciting news is that the first VIZIO Co-Stars (Google TV stream players) with the OnLive app built-in have just arrived in customer homes," he continued, "and our second of three 'Indie Giveaway Weekends' is going on now. OnLive users can get a free copy of the award-winning games Space Pirates and Zombies and SpaceChem." So it sounds like OnLive is still open for business.

Joystiq followed up to ask if there were any layoffs at the company this morning at all, and Jaquet could only confirm that "the OnLive service is not shutting down." We'll update this post with any more details if we can get them.

Update: Kotaku is now hearing from "a source inside OnLive" that there in fact was a meeting this morning where CEO Steve Perlman told the staff that the company was filing for bankruptcy, and that no one would be employed by the current OnLive going forward. We're still researching this story, and will provide more information when we get it.

Update 2: IDG's Martyn Williams reports via Twitter that he's outside OnLive's headquarters in Palo Alto, CA, and that he's seeing "employees leaving OnLive headquarters with moving boxes." It's looking more and more like there were layoffs at the company today. Joystiq is continuing to follow up.

Update 3: OnLive laid off "at least 50 percent" of its staff this afternoon, and the company is being taken over by an unknown third-party. More through this link.

This article was originally published on Joystiq.