Speaking with PC Gamer, Van Caneghem said the focus for BioWare Victory was to develop "co-operative and competitive" skirmishes as the core of the latest game to carry the C&C insignia. More modes – including a single-player campaign – could be added in the future, based on community demand, but the developer has yet to reveal how adding that content will work.
BioWare Victory's aim is to bring Generals 2 "back to the roots of what made Command & Conquer great," letting you build a devastating number of units and kill off the competition in a dedicated online space.
Originally announced as a new retail game during the 2011 Spike VGAs, Generals 2 has since been shifted to one part of EA's effort to create a free-to-play universe surrounding the Command & Conquer license. "We decided to choose Generals as the first set of games we build under the universe, but we'll be expanding after that, like Tiberium and Red Alert as well as some others as well. But Generals 2 was the first one, and it was one of the biggest sellers, as well as the fanbase has been asking for it for some time," Van Caneghem said.
We're not sure that losing a campaign and shifting to a free-to-play model is exactly what C&C Generals fans had in mind when making those requests, though.