For players in that position, yes, low-level dungeons are too easy. But, as Taepsilum points out, players with years of WoW under their belts ought to turn back the clock, to let the Ghost of Azeroth Past take them on a journey through time to their first ever dungeon. Hopefully they weren't as foolish as your writer, and didn't select tank without really realizing what it meant. The low-level dungeons have, at least to some extent, to cater to players who have never been in a dungeon before.
And, of course, for the lower levels, dungeon leveling has to contribute an equivalent amount of XP per hour to questing, or nobody would ever go into dungeons at all. But, as another poster in the same thread commented, perhaps it would be possible to open up heroic difficulties of dungeons at lower level to players who wanted a challenge?
This lead to an interesting question. If Blizzard were to do that, but made these harder dungeons award no more XP and no better gear than the easier ones of the same level bracket, would you choose to take the challenge, or stick with the easy modes?
Personally, I'd take the challenge. I can often be found on lower level toons queuing for the Burning Crusade heroics, for Botanica and the like, even though the rewards are inferior to those obtainable from the early Wrath dungeons. Partly, as I'm leveling tanking or healing characters a lot of the time, I enjoy the consternation of players being thrown into something unfamiliar from ym specific dungeon choices! But what about you? Taepsilum asserts that most players would take the easy route, and that the queues for the harder option would be longer. Do you agree?
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