Uh, duh, it's in space
I can sum up the entirety of EVE's massively flexible play experience in one sentence: do stuff in space. Sure, space is a familiar setting for us gamers; there's no shortage of sci-fi properties designed with the deep black as a backdrop. But something about the way EVE approaches space makes it unique, more than just set dressing. In EVE Online, space is dangerous, mysterious, and full of possibility.
I'm the kind of person who will spend hours doing something incredibly stupid in a video game for my own personal satisfaction. For instance, when I first played World of Warcraft
, I ventured deep into Horde territory (I was Alliance at the time; please don't judge me) just to see what it looked like. At level 10. It was a dumb thing to do, and I was awake until the sun came up, but I had a great time dancing at the gates of Orgrimmar
"EVE Online has over 7,500 star systems. That means there's always something new to see."
offers me many opportunities to engage this sense of curiosity and my love for "horizon gaming," which is my term for playing just to see what comes next. Scanning down wormholes
, visiting the EVE Gate and venturing from system to system for no reason beyond experiencing the joy of discovery is something that appeals to the primal, space-obsessed humanoid I am underneath the nerdy guy with glasses and cowboy boots
has over 7,500 star systems. That means there's always something new to see.
The community. Yes, that community.
Much has been said and written about EVE Online's community
. As one of the largest ongoing experiments in player emergence, EVE
is often cited as an example of how to build and maintain a functional sandbox with an engaged fanbase. EVE
isn't the biggest MMO in the world by a long shot, but it has one of the most passionate
, creative, and involved communities.
Many of the stories we see from the EVE
community are related to some sort of fraud or crime. When a player single-handedly brings down the game's biggest corporation
or a group of allied players work together to blockade EVE's main trade hub
, these stories seep out of the community and into the mainstream gaming press. It makes sense; those stories are interesting, and we love reading them.
The stories we don't tend to see are the ones about how supportive and kind the EVE
community actually is, especially to new players. It's rare that a corporation like EVE University
, dedicated in full to helping new players find their footing in a complex title, makes the gaming headlines. Log into EVE
and check out the Rookie
Help channel sometime for a perfect example of how veteran players of this game take time out of their days to help other people out, then try to imagine what would happen with a similar channel in some of the other games
I play EVE Online
because the community's passion for the title encourages people to be supportive of one another in the hopes of continuing this crazy experiment, and this passion is on display from the moment a new player
enters the game. In EVE
, for the most part, people act like adults. Even pirates are generally polite; being a professional pirate
doesn't mean one has to be a jerk as well.
Real-life morality in a digital world
This idea of polite pirates is actually another incredible thing about EVE Online
that keeps me coming back for more. I say it all the time in my livestreams
, but in EVE
you can be whatever you want to be. Want to mine all day and night? Go for it. Looking to be an elite diplomat? The tools are there. Want to steal stuff
and hold other players hostage? Rock on. There are no rules in EVE
that dictate what you should or shouldn't be.
Of course, safety mechanisms exist to stop the game from turning into a chaotic free-for-all. High-security
space is available for those who hope to remain relatively safe while running PvE missions or gathering resources, and criminals incur stiff penalties
for, well, acting like criminals. If an EVE
player is planning a career of shooting innocent players and blowing up pods, he'd better expect to spend the majority of his game life outside of highsec.
What strikes me about this is that in a world that quite literally gives you the freedom to do what you want to do, most players opt to be respectful to one another and work in collaborative efforts
toward common goals. There are very few lone wolf jerk pilots in EVE
, partly due to CCP's
intelligent game architecture and party due to the way in which EVE
players prefer to work in teams. Yes, sometimes one player colossally screws another
, but most players in EVE
are in a constant state of deliberately not ruining someone else's day. It's sort of amazing when you step back and think about the sheer amount of not being a jerk that is happening in EVE
at any given moment.
Participating in and witnessing this constant internal back and forth (Should I blow this guy
up? Should I steal his stuff?) is one of the most compelling experiences I've had in any game, even if I don't always make the right decision.
Skill-based characters with real-time progression
I would be remiss if I didn't mention my absolute favorite thing about EVE Online
, which is the fact that characters progress in real-time
regardless of whether or not you happen to be in the game. This mechanism has its downfalls since training a new character to the highest ranks of a given competency can take months or even years, but the opportunity to see my character grow in intellect, ability, and power even if I don't have 20 hours a week to log grinding direbears
or throwing fireballs in the faces of other players is well worth my subscription dollars.
I'm also a huge fan of irrevocable character damage earned through player incompetency. I demand consequences
in my games, and while many focus on the value of ships lost or resources stolen in EVE
, I think the greatest example of the importance of decision making is the way in which player skills are earned. EVE's
skill system allows me to become ultra-specialized
in any given area, but every new skill comes with a real-life cost in terms of time.
If I train the wrong way, that time is lost forever and there's no going back. Even though I can always add new skills
, I'm still out the time it took to train the wrong ones. Nothing is worse than trying out that new ship fit I've been training for only to realize I screwed something up in my training queue and need to wait an additional three days. However, I like the fact that EVE
forces me to live with and learn from my mistakes instead of offering me a reset button
I understand that many new players have trouble with EVE
for exactly this reason
, but I don't believe a game can be rewarding if there aren't consequences for screwing up. Without consequence, what's the point of anything I do in a game?
isn't for everyone. It's a complicated, confusing title that punishes new players with piles of new information and not much in terms of direction
. It's also a multi-faceted sandbox experience unlike any other in the MMO marketplace. There is a great reward to be had in EVE
for anyone willing to try to understand its mysteries
, even if only at a very surface level.
I play EVE
because it's a constant challenge and rewarding experience, backed with a vibrant community and a real sense of danger. And because space
There's an MMO born every day, and every game is someone's favorite. Why I Play is a column in which the Massively staff members kick back and reminisce about all their favorite MMOs. Whether it's the new hotness or an old fan favorite loaded with nostalgia, each title we cover here tugs at our heartstrings and keeps us coming back for more.