The new version will feature "GGPO-powered online support, a fully-fledged single-player campaign, and many other features." It will very likely not feature more than two buttons, to jump and kick. Divekick was the subject of a successful Kickstarter last year, but the drive was canceled when Heart began working with Iron Galaxy.
Initially developed as a parody of fighting games by Adam Heart, the Editor-in-Chief of Shoryuken.com, Divekick gained notoriety in the community for its surprising depth and lack of a control stick. Divekick's two-button controls and precise timing soon made it a staple in competitions. Shortly after its debut to long lines at Ultimate Fighting Game Tournament 8 in May 2012, Heart wanted to bring the game to a wider audience and launched a Kickstarter campaign in June 2012 to finish its PC release. The campaign reached its funding goal in less than one month.
After seeing the success of Divekick's Kickstarter campaign and the excitement generated at fighting game tournaments, Iron Galaxy fell in love with the game and offered their assistance and development expertise ( Street Fighter III: Online Edition, Marvel Vs. Capcom: Origins, Darkstalkers Resurrection) to bring Divekick to a broader audience and help realize its full potential. The fully-funded Kickstarter was cancelled, and the new collaboration has resulted in the game being equipped with GGPO-powered online support, a fully-fledged single-player campaign, and many other features.
"Once I played Divekick , I knew I had to steal it from its creator and reap the benefits for myself," said Dave Lang, President of Iron Galaxy Studios. "I look forward to seeing Divekick Cyber Athletes on cereal boxes in the near future."
One True Games Studios is led by fighting game experts including Adam "Keits" Heart. " Divekick is good at two things: teaching some of the basics of fighting game to players of any skill, and ending friendships. I partnered with Iron Galaxy because I know they love these things as much as I do. They also gave me large burlap sacks filled with cash, which certainly didn't hurt," said Heart. "This game was made by the community, for the community, to completely tear apart the community."
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