WildStar reveals 2013 launch window, ambitious plans to make MMOs fun again

Check it, y'all. I'm the cutest thing this side of Dominion space. And I'm clothed.
WildStar has won Massively's "most anticipated MMO" award for the past two years, even edging out Guild Wars 2 for the title in 2012. No pressure or anything, right? Fortunately, the game won't have an opportunity to go for three: As announced in this morning's state of the game letter, we can expect WildStar's closed beta within the next three months and a launch at the end of 2013 if all goes well during the testing process.

To mark the occasion, Carbine Studios invited press to the equivalent of a video game debutante ball in San Francisco to see just how much the sci-fantasy sandpark MMO has grown since our last tour (nearly two years ago). I escaped my Editor-in-Chief cage to attend the event and play the game, interrogate the developers, and judge whether those anticipated awards were well-deserved after all. Enjoy the fruits of my sneak peek!
The 'biggest game on the planet': WildStar's boundless ambition
Who better to explain WildStar's philosophy and mechanics than Executive Producer Jeremy Gaffney? I give my impressions of his talk, the demo, and my hands-on, then ruminate on the game's iterations, innovations, and ambitions.
Slap a rocket on a pig: WildStar's modding and PGC community
Carbine's Troy Hewitt outlines WildStar's grand plans for a massive modding community, a UI developer tool for the masses, player advisory committees, and player-generated content. "Social" is clearly not just a buzz-word.
You can't take the sky from me: WildStar's Exiles
You can't dip into a setting like WildStar's without hearing the familiar chords of Firefly's opening theme; the game's two factions brazenly mimic that IP's rustic space cowboys and refined imperial aristocracy. Here's a look at the Exiles.
This article was originally published on Massively.

This article was originally published on Joystiq.