"When Threaks first reached out to me, I couldn't wrap my head around what the game would be like, but I couldn't help but be incredibly intrigued," said Wintory in the announcement of the collaboration. "Very quickly thereafter I came to realize what Beatbuddy could be and I had to be a part of it. It is a chance to explore a type of music I'd never touched before within a gameplay style I'd never worked with, and that combination is a dream."
To understand how Beatbuddy works, check out the free demo on Steam. The game is set to be released on PC and Mac this year.
Twain Harte, CA – February 8, 2013 – Reverb Publishing is proud to announce today that Grammy nominated musician, Austin Wintory, will be creating an exclusive track and level for the award-winning music-action game, Beatbuddy. Wintory is nominated for a Grammy at this Sunday's Grammy Awards show for his music on the PSN hit-title Journey.
"When THREAKS first reached out to me, I couldn't wrap my head around what the game would be like, but I couldn't help but be incredibly intrigued," said Wintory. "Very quickly thereafter I came to realize what Beatbuddy could be and I had to be a part of it. It is a chance to explore a type of music I'd never touched before within a gameplay style I'd never worked with, and that combination is a dream."
THREAKS are super thrilled working with Austin Wintory on Beatbuddy and are preparing more announcements in the coming weeks.
"With the success of the Beatbuddy pre-alpha in 2011 we decided to think on a much bigger scale," said Wolf Lang, co-founder of THREAKS. "For almost 15 months now we've been working on Beatbuddy, with renewed passion, gathering resources, talking to musicians and joining with strategic partners. In 2013, we're finally ready to deliver the crazy music-gaming experience we've been dreaming of."
To stay updated on the latest game announcements check out Beatbuddy's Facebook page or visit www.beatbuddy.com.
Beatbuddy will be released by Reverb Publishing later this year on PC/MAC.
ABOUT REVERB PUBLISHING
Launched in 2010, Reverb Publishing offers digital publishing to independent game developers on Xbox LIVE® Arcade for the Xbox 360®, PlayStation Network, Windows® PC, Facebook®, iOS and Android, combining production and business development support paired with the proven public relations and marketing agency expertise from its parent company, Reverb Communications. Reverb's unique model is form fitted for studios, ensuring they receive the majority of the game's revenue and maintain ownership of their titles while Reverb handles non-developmental tasks including production support, navigating QA, and preparing for product submission.
The PR veterans at Reverb Communications have worked on the recognizable brands Guitar Hero, Rock Band, The Beatles: Rock Band, Dance Central, Star Trek, as well as stellar digital titles Sine Mora, Black Knight Sword, Double Dragon: Neon, Endless Space, and the critically-acclaimed Dungeon Defenders.
For more information about Reverb Publishing, please visit www.reverbpublishing.com.