This year's DICE was especially heavy on great speakers, and we're happy to say that a partnership between The Academy of Interactive Arts & Sciences and entertainment trade publication Variety means that most of the great speeches were captured for all to see on YouTube. That means everything from Valve head Gabe Newell's speech on his company's next steps in the hardware realm to Microsoft's discussion of the latest, greatest Halo game -- and even a surprise appearance from the recently retired BioWare doctor, Ray Muzyka -- was recorded. We've dropped the available talks just below the break; sadly, the first day's J.J. Abrams / Gabe Newell back-and-forth on storytelling was an in-person exclusive. We'll have a variety of interviews from DICE with many of the speakers seen beyond the break in the coming days -- keep an eye out (or a bookmark here, of course)!
Glen Schofield, Sledgehammer Games (Dead Space, Call of Duty): "The Art of Inspiration"
Amir Rao, Supergiant Games (Bastion): "Multiplatformism"
Gabe Newell, Valve Corporation (Half-Life, Portal): "A View on Next Steps"
David Cage, Quantic Dream (Heavy Rain, Beyond: Two Souls): "The Peter Pan Syndrome: The Industry That Refused to Grow Up"
Julie Uhrman, OUYA: "The Revenge of the TV"
Xavier Poix, Ubisoft (Assassin's Creed 3, Rayman Legends): "Developing the Future: leveraging new technology to change the way we play"
Jesse Schell, Puzzle Clubhouse (Pirates of the Caribbean Online): "The Secret Mechanisms"
Nick Beliaeff and Mark Stern, SyFy / Trion Worlds (Defiance): "Building True Transmedia: Making of Defiance, a living world across mediums"
Qualcomm's Raj Talluri: "Mobile Gaming, Today and Beyond"
Phil Larsen, Halfbrick Games (Fruit Ninja) / David Edery, Spry Fox (Tripletown) / Julian Farrior, Backflip Studios (Paper Toss): "Secret Sauce -- Disruption on the Mobile Frontier"
Randy Pitchford, Gearbox Software (Borderlands): "Video Games Are Magic"
Victor Kislyi, Wargaming (World of Tanks): "The Evolution of Free-To-Play: From Tanks To Beyond"
Kiki Wolfkill and Frank O'Connor, Microsoft Studios / 343 Industries (Halo 4): "Changing the Universe - Three for Three"
Warren Spector, Junction Point Studios (Epic Mickey 2: The Power of Two): "Hey, You kids! Get Outta My Yard! or The Graying of Gaming"
Jenova Chen, thatgamecompany (Flower, Journey): "Emotion Oriented Interactive Entertainment - Inspirations and Theories Behind Journey"
Ray Muzyka, Threshold Impact (Mass Effect) / Feargus Urquhart (Alpha Protocol): "A Conversation about the Future of the RPG Genre, with Feargus Urquhart and Ray Muzyka"
Dan Connors, Telltale Games (The Walking Dead): "Appointment Gaming: How Telltale's Episodic Model is Changing the Way People Play"