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Space sim godfather Chris Roberts chatted up the game journos at Rock, Paper Shotgun recently, and the Star Citizen mogul touched on everything from cutting out the publisher middleman to the potential oversaturation of the space genre to what sets his game apart from the crowd.

"Yes, you're flying around in space, but you're also down on planets. You're talking to people. You're trading. I think you're going to feel like Star Citizen is a pretty well-realized world on all levels," Roberts explained.

He also outlines his thoughts on the eternal PC vs. console debate, saying that he's always played on consoles as well but prefers to develop on an open platform. "It's not so much about, 'I'm part of the PC master race and you're a puny console person.' It's more a matter of whether you're open or you're closed. It's why you've got League of Legends and all those. They're on the PC because it's open. It's not an issue for them to distribute."

There's plenty more, including thoughts on the game industry, the film industry, and of course some crowdfunding discussion. Head to RPS for the full interview.

This article was originally published on Massively.
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