It must be hard making a game based on such a popular piece of fiction. The fact is that I didn't expect the little-known developers to do much good. I thought players would be smashing through a game that served as nothing but a cheap commercial for the HBO series. I was very wrong.
I'd have to place the game's simplicity high on the list as well. As you play, you are basically enjoying a choose-your-own-adventure book. You play the role of someone who has just been given a chunk of land in Westeros during the earlier part of the series. You'll be able to choose which familiar house you are loyal to and will run across characters from the books and TV show while you play. Most of the fun comes from raising your own RTS-like town, making decisions that shape your character and involving yourself with other players by marrying off your kid or joining others on a quest.
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Jon Radoff, CEO and founder of Disruptor Beam, answered a few questions about the game for me in a rare treat for Rise and Shiny.
Massively: The game seems to be the result of the development of an engine or system built to deliver interactive story content. It works great for Game of Thrones, but is the engine capable of taking on other games? Any plans to allow the public to get involved like the Fallen London and Story Nexus stuff?
Jon Radoff: You're right. We think of our Thorium platform the way BioWare thinks of its engine: The focus of the platform is creating a social play environment with complex narrative, item, and RPG elements. We'd like to extend it to other genres in the future, although right now our focus is making sure Game of Thrones Ascent is as good as it possibly can be. There are a lot of challenges in extending a platform like this from being a developer's tool to something the public can get involved with, but that's something we'll look at in the future when we're ready to support it.
Performance has apparently been a big issue for the game so far because of its sudden popularity. What steps are being made to make sure the game works once it leaves open beta?
Performance is the top priority for our engineering team. We just added 30 servers, and we're continuing to add more. Performance looks fairly good at this point; according to our tracking stats, response time falls into the acceptable range 97% of the time. We've also brought in some additional staff to help us scale the software layer as well, since we think there's a good chance there will be a lot more people still coming to the game, and we want to squeeze that remaining 3% out, since all this work we've done is no consolation when you're caught in one of those times.
How do you feel about charging for items while still in a testing mode? Why not just release it?
Since we're not going to be resetting the game at this point, it's the most fair way to balance things between early adopters and all the people who will be joining in the future.
Explain how the character development in the game works. I go through quests and build up a court and even a town, but is my experience unique? I can connect with other players, but is the character I am building and the town I am raising at least as unique as a character would be in a standard MMORPG? It seems to play out like a game of Mass Effect or other BioWare game, where it's generally the same experience but still different from other players. How far does that uniqueness go?
There are a number of story-points where the choice you make will open or close certain branches of content. You'll also encounter quests and dialogues that only appear depending on the alignment choices you've focused on in the past. It's true that many of the big battles are shared between players regardless of pathway; these are battles that affect the whole continent of Westeros. Since we've designed Game of Thrones Ascent to be an evolving, living world, we'll be continuing to expand the content of quests and adventures. We see the basic storyline, which is mostly set in the time period of the first season (and first book), as the foundation for everything that's to come. Decisions you make there are going to have a lot of impact as we continue to roll out our expansions. You'll see some of this begin during March.
Next week I will be checking on Kartuga, the new ship-based action MMO from Innogames. I'll be streaming the game live on Monday, the 4th of March, at 5:00 p.m. EST, right here on our livestreaming page!
Each week on Rise and Shiny, Beau chooses a different free-to-play, indie, or browser-based game and jumps in head-first. It might be amazing or it might be a dud, but either way, he'll deliver his new-player impressions to you. Drop him an email, comment, or tweet!