Isn't it just my luck that the zone with the impending update -- the one where everyone would be soon be converging -- is the one experiencing a high degree of uncompletable quests and randomly repopulating NPCs? You could say I have great timing
... as long as your voice is dripping with sarcasm.
The higher incidence of glitches actually took me by surprise. As far as I can remember, I have only personally encountered two bugs that really affected my gameplay to any significant degree. First there was The Hunger in Kingsmouth. When I'd get to the wendigo at the end of the trail of mutilated body parts, it would glitch at 50% health and never run away to allow me to follow and get the next update. The second one involved the Black House in The Savage Coast. You remember the spot, where the ashes of Carrie Killian wouldn't spawn at her grave? Folks would group up with others from different instances of the zone in order to port over and complete the quest. In many other cases, what I heard people referring to as "bugs" were just a matter of not completing the objective successfully.
But that changed once I stepped Egypt. And while not every bug I have encountered has prevented me from completing my tasks, I would have preferred avoiding some until they are fixed to prevent undue frustration.
A roadblock between Carthage and Cairo
The first bug I encountered in the land of sand was the sabotage mission From Carthage to Cairo. I couldn't ever click on the guy or his laptop to detonate the charges. Apparently I wasn't the only one, as a query in general chat revealed that the quest has been broken for a while but is expected to be fixed in a forthcoming patch. There was nothing I could do, so I moseyed along and hoped that I'd remember to go back and restart the paused mission at some point.
Between a golem and a hard place
Shortly after brushing off one mission I couldn't complete, I was hit with a second. OK, slightly more annoyed now. Have you noticed that the step that's bugged is never in the beginning but near the end? It's only after you've gone through pretty much everything that fate yells "psych!" and snatches away your completion. In this second case, I freed the golem in Between a Rock and a Hard Place, but he didn't budge.
Thinking user error was the culprit, I spent time puzzling things over but found nothing else I could possibly do. So I finally resorted to checking a guide (heresy, I know!). It turns out I completed everything as outlined, but the big ol' hunk of animated metal still wouldn't budge. At this point, I was grateful that the mission logs records paused missions, otherwise I might start forgetting what still needs to be done. Now just to remember where to find it again...
Save me! And me! And me...
This next quest actually had two different bugs. The first was a glaringly obvious one bug even though it didn't affect gameplay, other than hiding a mob or two. The second, however, was declared a bug by my companion, who had run the quest before and noted the difference to me.
When heading into the hotel for the mission A Lion in the Streets, we were faced with... well here, you have to see it:
Yep, we had to rescue the townsfolks, but their rabbit-like reproduction and eerie synchronized dance made me wary to let them loose! Would you want people like that wandering your streets? Next thing you know they'd be spewing pea soup! Ah, but although I endeavored to let them out anyways, only the original mission-mandated three would leave -- the others just remained there, apparently sealed to their boy-band dancing fate.
The next bug did
affect our gameplay, but thankfully didn't prevent us from finishing our mission! Unsurprisingly, it happened at the end. Down in the basement, we met a very benign Great Jinn in front of the final cages, which weirded my companion out a bit because he'd always had to fight him in the other room.
After freeing the captives, we were instructed to kill the boss, Great Jinn, so we did him in right there. For a final boss, he was a bit of a ectoplasmic cream puff. Ding! We got the update and moved into the room to free the Council of Venice representative, when what to our wondering eyes emerged from the portal? Why, none other then the Great Jinn -- this time with a better arsenal! We killed him again, but not before my companion misses all of the freed captive's dialogue while dodging attacks during the battle.
We completed this mission, but experiencing that many different bugs in a single gaming session kind of dampened our spirits, sp we decided to take a break for the night.
Pest control needed ASAP
Admittedly, I haven't been in Egypt enough to know for sure, but I'll go out on a palm tree limb and say that the bugs in this area are a bigger issue now precisely because the team has not been able to devote a whole lot of time to the game. With the restructuring and relocation, resources have obviously been stretched tight. Those were definitely extenuating circumstances, so I'm sure I'm not alone in cutting the devs some slack.
However, with the announcement of The Last Train to Cairo, that reason just won't wash anymore. Fair or not, how this next update comes out will have a lasting effect on how people view the TSW
team as well as the game going forward. Announcing Issue #6 was a double-edged sword; it got folks excited that things were back on track, but now they expect them to be
back on track. The feeling will be, If there is enough time to create new content, there must be enough time to squash some bugs
. And people wouldn't be wrong. If the current bugs aren't addressed and are compounded with new ones (all updates come with a glitch or two), the team will lose credibility and folks won't give them much leeway from here on out.
Bugs notwithstanding, I enjoy the game and don't want to see TSW
lose face, so hopefully we'll soon start seeing fewer of Egypt's programming bugs (hey, who's for fewer locusts as well?). Because I think this team and game deserves to catch a break, I'll be crossing my fingers for a smooth content release... and also praying that something else doesn't break!
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