our review, other outlets found the single-player campaign satisfactory. It's in the multiplayer portion of Ascension where opinions begin to differ and scores diverge based on how much importance was placed on this evolution of the franchise.
- Destructoid (90/100): "God of War has never looked or played better than this. Kratos has never been as deep or interesting as this. They've set the bar so high that I have no idea how they'll be able to follow this one up. Sony Santa Monica should be proud. Series fans should be proud."
- Gamespot (80/100): "The single-player is where you should spend your time. No, it doesn't quite reach the audacious and rage-filled moments of God of War: Ascension's predecessors, nor does it move the series forward in any way, but it's skilfully put together, and wonderfully satisfying to play."
- GamesRadar (70/100): "Also somewhat disappointing are the newly added multiplayer features, which are held up by clever level design and strong game modes, but smacked down by uninteresting gameplay. It sounds great in theory, but in practice it turns out there's nothing less fun than being beat up by someone as powerful as Kratos."
- VideoGamer (70/100): "The multiplayer component is as fresh as the single-player is familiar. Ask yourself what you're after from a God of War game: if you desire only to step into the boots of gaming's most brutish, then you may find Ascension wanting. If, however, you're open to the idea of taking on the mantle of another Spartan hero, you'll find it a limb-lopping, head-popping delight. Just don't tell Kratos, eh?"
- Edge (70/100): "Consider our expectations defied: this is the star of the show. While this series' singleplayer template is showing its age, there's plenty in Ascension's multiplayer that deserves to survive the transition to PS4."