has not had the smoothest of launches
. Players were (understandably) frustrated by connection woes, most of which seemed to be due to the always-online component of the game. In an interview with Polygon
, developers framed the always-online component as an integral part of the game structure, saying that "it wouldn't be possible to make the game offline without a significant amount of engineering work by our team." This statement was later thrown into question as a Maxis insider claimed
that servers were "not handling any of the computation" of city simulation.
Now Lucy Bradshaw, General Manager of Maxis
, is stepping up to re-frame the situation. In a "straight answers
" update today, she pointed out the gameplay reasons for building SimCity
to be always connected. These include features like collaboration between cities in a region, social perks like world events and leaderboards, player gifts, and the global market. Additionally, cloud-based saves make for easy access anywhere.
"In many ways," she concludes, "we built an MMO." Somehow, we don't think MMO gamers would agree