Fox Engine allows for some impressive visuals, fueled by some interesting technology. One key component is the ability to scan real-life objects or take pictures of them to easily create in-game models and textures. Kojima Productions created an in-engine mock-up of its own studio conference room, and the result was eerily similar to the real thing. Using an array of cameras, the studio was able to fully scan a little boy into the Fox Engine with surprising fidelity and drop him right inside the virtual conference room alongside Snake and an enemy soldier.%Gallery-184157% Even more impressive was the image of an old man, which was created by sculpting a clay model of the character's real-life actor, which then had special effects makeup applied before being scanned into the game itself. The character himself is secret, though a wireframe image of the scanned sculpture was incredibly detailed, showing off nearly every wrinkle and imperfection. The scanning technique can also be used on objects. Several examples were shown, including a garden variety rock, a tree trunk and a small seashell.
The lighting system was also geared toward realism. Again, the conference room was shown, one version using more traditional lighting techniques, while the Fox Engine version used a "linear workflow," resulting in much more realistic lighting that accurately covered the surfaces of the room.
All combined, the various elements of the Fox Engine allow for a huge range of texture and lighting effects. But you don't have to take our word for it. Take a look at the images in our gallery to see many of the examples shown at the panel. Of course, if you want a real demonstration, you can watch the Metal Gear Solid V trailer again.