With just under three days left in its highly successful Torment: Tides of Numenera Kickstarter campaign, developer InXile has revealed the spiritual successor to PlaneScape: Torment has been delayed.
Originally scheduled to launch in December 2014, a recent update on the project now confirms the team requires "a few months" past the planned date; tormenting fans with a wait into 2015.
"We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we're going to want more time than we had in our original schedule," Project Lead Kevin Saunders wrote in a Kickstarter update.
Saunders says that thanks to fans providing "enough resources to increase Torment's scope and quality bar," the team will use funds beyond the initial request of $900K to allow more time for "design, [iteration], polish and more."
Currently, Torment: Tides of Numenera's crowd-funding support rests at over $3.3 million. The developer has also added a number of stretch goals and items to acquire with a few extra dollars, including a digital comic from The Kingkiller Chronicle author Patrick Rothfuss.