The Daily Grind: Has a death penalty ever made you quit a game?

Playing a tank still meant asking to die repeatedly, too.  So that was awesome.
Kids these days have no idea. Back in the day, death wasn't a slap on the wrist. I remember one night in Final Fantasy XI I had been pushing to level on my White Mage all week. I stayed up far later than I should have, eked out the last bit of experience I needed to level, waved goodbye to the party I had kept awake far too long to earn that last level... and then I got something trained onto me and died. Causing me to lose that level.

I didn't quit the game. But I strongly considered it.

Death penalties in more recent games are usually far more lenient, but there are still games that treat death as a real throat-punch to the player. Has a death penalty ever made you quit a game, either because you got killed at one point and just lost too much, or because you just didn't want to deal with that sort of irritation any longer?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

This article was originally published on Massively.