has updated Camelot Unchained's
Kickstarter page with a new video and a technology roadmap. Lead programmer Andrew Meggs
is both our guide to the two-minute clip and the author of the textual accompaniment that talks up everything from the demo's level of detail to various goings-on with the CU
Meggs says that the 1,000 characters glimpsed on-screen are only "hitting around six percent CPU load," which gives the team a lot of wiggle room for all of the "prediction, decoding, and lag compensation" tasks it's currently working on. Read the full entry and catch the video at CU's
official Kickstarter site.