's patch 1.0.8 went live on the public test realm this week
, giving players a taste of the update's multiplayer enhancements and class balance tweaks. Though the focus of the patch is incentivising public multiplayer games, the most popular part of the update is likely to be all the tiny usability and quality of life tweaks. The Wizard teleport spell can now teleport through walls as long as there's a path to the target location, and Archon durations will be extended by nearby kills rather than just last hits.
Mousing over items in the auction house now shows tooltips for the player's current gear for easy comparison, and players can now craft items using materials in their shared stashes. The number of monsters encountered in Monster Power 1 and greater has been increased, and players can now use the Book of Cain in town to identify all of their items at once. The patch will be going up on the live servers soon, but you can check it out now by signing up to the public test realm.
Path of Exile
developer Grinding Gear Games
has been very active in engaging with the game's beta community via the official forums, but the community has now become so large that personally communicating with each member isn't always possible. To help communicate the team's current game development thoughts to fans, developers have started a new read-only Development Manifesto forum
. The forum delivers details of all upcoming game changes and features and contains posts explaining the thought process behind each game system.
In developing an immersive sci-fi sandbox with online components, the folks behind Star Citizen
have run into a small problem: How you let people uniquely identify themselves without opening the flood gates on immersion-breaking names like xXxSePiRoTh123xXx
? The solution the team has come up with is to separate your username into a unique handle to be used on the forum and chat system and a non-unique callsign displayed on the in-game UI.
This could get confusing, but developers suggest that spoofing someone else's callsign could actually be part of the online gameplay. You'll be able to scan a ship to determine the unique handle of the player, and ship upgrades may even be available to block your handle from ship scans.
continued development on its upcoming Infinite Crisis
MOBA with a champion profile video on the Green Lantern
. Infinite Crisis
takes place in the DC Comics storyline of the same name and sees multiple versions of classic DC characters from alternate universes come together in a bloody conflict. The classic Green Lantern is a ranged damage-dealer with huge single-target damage, a targeted slow, and a massive area-effect finisher.
The Dota 2
European servers may be the current target of a DDoS attack
, as some players are reporting severe disruption during games. Valve
has yet to release any official statement on the matter, so it's not yet known whether the servers themselves are under attack or individual players are being targeted directly. Disconnections even interrupted the DreamHack Invitationals and the G-1 qualifier tournament, at both of which real cash is being put on the line.
An organisation named DFC Intelligence published a report this week
claiming that Dota 2
had surpassed League of Legends
as the most played game in the world. The press release cited as its source the organisation's own PC Game Meter service, which attempts to merge statistics from resources like XFire. DFC charges a whopping $6,000
for access to the full PC Game Meter report, and made its claim about Dota 2
as part of a press release advertising it.
The reports findings were quickly called into question, as XFire currently reports over 10 times as many active LoL
players as Dota 2
players and the findings are strongly contradicted by previously released stats
from Riot Games
and Valve. A Riot Games spokesperson later released a statement asserting that LoL
sees "over 500,000 peak concurrent players every day on just the EU West shard" while Dota 2
's all-time peak concurrent user record on Steam
hit only 325,879.
It's been a long time coming, but upcoming MOBA Prime World
has finally entered closed beta
in Europe and the US. Prime World
boasts more depth than a typical MOBA with the inclusion of RPG-like persistent heroes and a castle-building mechanic that includes customisable city economies. The game saw such massive success in Russia that developers have recently been working on translating it for English-speaking audiences. You can apply for a closed beta spot now
for a chance to test the game before launch.
As part of a roster of over 100 heroes, Heroes of Newerth's
older characters have been a little neglected. Though S2 Games
does balance tweaks on old heroes, some of the oldest heroes haven't yet been shown off in a video spotlight explaining their abilities and useful strategies. Popular classic hero Devourer finally got his own spotlight this week to celebrate the release of his new Jin Chan Golden Edition cosmetic skin.
The default Devourer is a stinking sown-together mass of putrid organs and flesh with a sizeable health pool and some serious melee damage output. Though slow on foot, Devourer can use his Gutling Hook ability to grab an enemy at a distance and drag him in from far away. The hook can also be used to save allies by pulling them out of harm's way and will deal damage only to enemy units.
The Decay ability releases a persistent cloud of fetid gas around Devourer that deals magic damage to nearby enemies and himself. The ability can be toggled on and off at will, and Devourer can use it to kill himself in order to deprive the enemy team of a kill. This pairs well with Devourer's ultimate ability, Devour, which slowly eats the target enemy and temporarily boosts Devourer's strength and speed as a result.
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