What you're looking at is an internal Capcom video made by the team behind Dragon's Dogma, designed to demonstrate the ease with which the game's character creation system can make universal use of animation data, regardless of a humanoid creature's size or configuration.

Aside from being an effective measure of the technology's capabilities and a surprising glimpse into the lighthearted nature of Capcom's internal development process, it's also a surreal, often hilarious and pointedly bizarre carnival sideshow of bulging eyeballs and dancing cyclopes.

As you may have noticed, it doesn't really look like footage from a fairly recent game, and there are two main reasons for that: First of all, this is an internal production that was never originally intended for mass consumption. Moreover, this is an early prototype from five years ago, when development on Dragon's Dogma was first underway, and the game still went by its original codename: BBS-RPG.

You may have also noticed that this video has no sound, which is more of a legal issue than an effort to enhance the production's already potent hypnagogic qualities. Since Capcom never intended for this video to be distributed to the public, it had to have its uncleared soundtrack removed before the developer could share it with us. If you're willing to have two tabs open, however, we thing we've found an elegant alternative.

This article was originally published on Joystiq.