Meade put down the ex-Criterion devs' success to The Room being featured on Apple's store, and this generating word of mouth. He also noted originality as significant.
"We did not want to do a better version of someone else's game, or an update of a genre," Meade told the audience at Game Horizon. "We thought we're not doing our jobs properly if we don't add to what's out there. As a game creator that's your responsibility. If you're not doing that, if you're chasing what other people are doing, you don't deserve success because you're not showing respect to the audience."
Interior detectives can look forward to The Room getting a sequel this fall, with a free chapter due beforehand.