In fact, once I determined that my house, my boat, and most of my possessions hadn't been taken by other players in my absence, I had to log back off. I just had to do something else offline for a bit while that anxiety flow slowed to a trickle.
But I soon answered that unexplainable call to log back in and start my new life as a reborn Wurmian. I've heard so many great things about the game's improvements over the last few months that I just had to check them out for myself.
Before doing anything else, I made sure to re-up my premium time. Sure, you can play the game for free, but all of your skill levels are capped at 20 for free players, and before I started repairing any rotting items, I wanted to make sure I'd be able to gain skill points over 20 again.
My repair session was interrupted by the cries of an explorer who had wandered into my local chat range. Apparently, a crocodile was having its way with his foot, and he was shouting out for my village's guards to help him. I figured I'd try the old rusty sword arm and help out with the mighty croc.
This really helped me get my bearings with the game and realize just how much it had improved. This beast I was fighting was moving! For any fan of any other MMO out there, this might be an odd testament to improvement, but Wurm Online fans know what I'm talking about. The number one reason my friends and colleagues have given for not playing Wurm is the horrible graphics and lack of animations. Well, friends, Romans, and countrymen, you no longer have that excuse.
I took a stroll through the old 'hood to see blowing leaves, swaying signs, crawling spiders, foraging horses, and flying birds. Textures are much more realistic, animal models are greatly improved, and you can now see what your character is wearing! Yes, this means that the entire population of Wurm is no longer floating around with the same green outfits and the same page-boy haircuts or ponytails.
While the visual improvements are exciting, I was even more intrigued by the promise of architectural improvements -- namely, multi-story buildings. My original plan was to grab my best tools, jump into my boat, and explore other players' creations for a few weeks, but I just had to update my own house first and play with the multi-story features a bit.
So you could say that the improvements to the game have sucked me right back in. Despite the expected sadness from the loss of my farm and all the animals I bred so carefully, I'm excited about the new beginning of sorts. I still have my tools and my home, so rebuilding the farm and livestock will only be an added adventure. I guess I'm weird like that, but the item decay is actually one of the things that keeps me coming back to Wurm Online. Sure, it's scary and nerve-racking at first, but I can think of no other MMO with such realistic consequences for not playing. If I have time some day, I may even hop on my boat and make the two-hour-long trek to go revisit the old deeds I once built and maintained when I was a noob. It's like going back and seeing the house you grew up in: You may not agree with the new owner's paint color choices, but that piece of property still holds some great memories.
Some of you might be reading this and wondering why on Earth anyone would get enjoyment from this type of game, and I understand that. Maybe it's my personal fascination with everything post-apocalyptic. Maybe it's my Explorer Bartle type. Either way, I'm glad to be back, and I look forward to rebuilding my collection. And then rebuilding it again some other time.
MMOs are constantly changing, and our opinions can change with them. That's why we're here to give some beloved (or not) games a second (or third) look. Has that game that was a wreck at launch finally pulled itself together? How do the hits of yesteryear hold up today? That's what we're here to find out as Massively gets its Second Wind!