At this year's E3, Massively sat down with Cory Jones, president of Cryptozoic Studios, to get the skinny on what HEX is all about.
"With a TCG, the big stumbling block has always been finding someone to play with," Jones started off. "People start to drop out of a group, your friends lose interest, you lose interest... that's where online becomes this great aggregator of people so that you can always have someone to play with." The library of TCGs online is incredibly limited, so Jones' goal with HEX and Cryptozoic is to combine the accessibility of the online community with a type of game that almost every gamer enjoys to play. "If you take these things and put them together, it opens up so much potential for this sort of chocolate-and-peanut-butter invention," Jones explained.
So what game mechanics might have to be cut in order to fit a TCG into an MMO or vice-versa? A lot of the exploration aspects you'd find in a traditional MMO have been cut; there's a higher emphasis on card trading and playing. The actual roleplaying aspect of the game is slightly limited in order to focus on pure card play, and the graphics aren't nearly what you'd expect to find from the latest next-gen titles. The visuals were built with a mobile interface in mind, and since Cryptozoic has surpassed its original Kickstarter goal of 300,000 (with nearly a whopping 2.5 million!), a mobile port looks highly likely. Cryptozoic will be bringing in another team in order to migrate to mobile, hopefully as early as September.
Looking for more perspective on the game? Massively freelancer Andrew Ross had a hands-on with the game earlier in the week.
Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!