While The Witcher 3 intends to make the best out each new console's content ownership policies, Iwiński hopes players will remain cognizant of the game's full breadth of supported platforms. "There's one important comment I'd like to make. When we announced [The Witcher 3] at the Microsoft conference, we saw a lot of comments on the internet. 'Hey, you should not release the game on Xbox One.' I think, really, that's not fair to a lot of gamers who choose Xbox One as a platform. We strongly believe in the freedom of choice, and not releasing the game on any of the platforms would be a disadvantage.
"Gamers, ultimately, especially right now when the new platforms are showing up, choose what they think is fine for them," says Iwiński. "Some people will have good connectivity with the internet and have no problem, and they'll just go with the Microsoft solution. On the other hand, we'll see how it will be changing in time, because I think there will be a lot of things happening on the market and competition between all the platform holders. The thing that will not change will be PC and DRM-free."
CD Projekt is "capable of delivering the game" on all three platforms, says Iwiński, who thinks punishing Microsoft for its policies would punish the players on Xbox One equally (and, obviously, limit the game's sales reach). "People are overdramatizing to a certain extent," he says. "I just want to assure them that we are true to our values, and will not punish any gamers. At the same time, they can choose whatever they see fit." This reflects the developer's current stance on PC, where The Witcher games are also sold outside of GOG and under other store-native DRM, as is the case with Steam.
"I think the level of involvement of the audience, especially gamers, who are super connected online, has changed, so they're very vocal about it," Iwiński says. "I think this is particular in our industry. Are you really going to go online and bash a washing machine that you don't like? I don't think that you have such a personal attachment to it, but games, movies, books, they're very vocal about it."
When I facetiously describe a washing machine that needs to ping home base every 24 hours lest it swallow your clothes, Iwiński plays along with the joke: "But the cloud would be helping you to optimize the washing process."