"That was an artist's mistake," creative director Neil Druckmann told Kotaku. "What happened was, they put some phone numbers in the game and then they thought they could just change the area code to 555, then it's invalid because it's what they do in movies. But I guess that doesn't work when you have a 1-800 in front of it. We're now working to take it out." Druckmann concluded that the working numbers are "just an honest mistake."
The Last of Us launched on June 14, a game our own Richard Mitchell felt he had survived rather than completed. It would seem the majority of game critics agree.