The Bazaar of the Four Winds features a ridiculously beautiful zone called the Labyrinthine Cliffs, where players can trade wares with some unusual and shady vendors. The Zephyrites have docked their floating airship, the Zephyr Sanctum, and seek terrestrial supplies from the land-dwelling inhabitants. Sun, moon, and lightning adepts are scattered around the new area and are eager to teach players special movement powers, which are locked inside sky crystals. These movement skills will allow players to reach special areas in a vertical scavenger hunt and compete with each other in a race called the Sanctum Sprint.
There's also a new permanent minigame called Belcher's Bluff, where players can challenge each other or NPC masters to see who can stomach more omnomberry juice before succumbing to the venomous concoction. You'll need to bluff your opponent at the right time and catch his feints by belching in his face! I think my Norn is going to be awesome at this game.
The new PvP map, Skyhammer, is Asura-themed and features the jump pads that were first introduced during the Super Adventure Box patch. Players will vie for control over three points and a gigantic laser canon that can melt opponents like a tub of butter left out on the counter on a hot day. On second thought, probably faster than that!
The Bazaar of the Four Winds could prove to be one of the more popular game updates for Guild Wars 2 to date and I haven't even mentioned the new achievement point rewards yet. Listen up to hear what lies waiting for you in the Bazaar of the Four Winds game update.
Richie Procopio is a longtime Guild Wars player, a personal friend of Rytlock Brimstone, and the interim writer and video guru of Flameseeker Chronicles here at Massively. The column updates on Tuesdays and keeps a close eye on Guild Wars, Guild Wars 2, and anything bridging the two.