ArcheAge Starbucks, unfortunately
I'm a big fan of player-generated content. User-authored stuff, when done right, is usually more interesting to me than dev-authored stuff, and my ideal MMO features toolsets built by devs and content built by players. The key phrase is "when done right," though, because to some people, player-generated content means "let me exploit this dungeon maker tool to get to max level as fast as I can, lulz!" And sometimes it means "I think I'll build a Starbucks in the middle of a steampunk fantasy world, lulz!"

These are extreme cases, though, as I've played plenty of player-generated dungeons and missions that were designed purely for fun. That's how PGC should be, in my opinion, but this is Leaderboard, and Leaderboard is about your opinion. So, let's hear it! Vote on the usefulness of player-generated content after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!
Leaderboard: How do you like your player-generated content?
PGC sucks, I don't like it.35 (11.6%)
I like it as long as it doesn't break immersion or lead to exploits.205 (68.1%)
I love all kinds of PGC, the wackier the better.61 (20.3%)

This article was originally published on Massively.