Lioness gets funded on Kickstarter with over 3 weeks to go, refuses stretch goals


Zak Ayles and Phillip Lanzbom's PC adventure game Lioness recently received funding on Kickstarter, reaching its $7,000 goal with over three weeks to go in its campaign. Typically, this is the part where creators add stretch goals to the project, pushing the funding, and the game itself, far beyond its initial scope. In a July 11 update, the developers described why that will not be the case for Lioness.

"We disagree with the idea that there's any direct correlation between quality and scope in a project like this," the duo wrote. "When you force a game or film past its own scope and design it just begins to cannibalize its own narrative and vision by stretching it until it breaks."

Also known as Lionheart Drive, the game is an "experimental adventure game about human connection" where players control freelance journalist Eggert Kirby, seeking information on seven missing people. Along the way, Kirby "befriends a nicotine addicted cat and unravels a plot involving time-travel, yakuza, and interdimensional coffee."

The first reward tier for $7 pledges promises access to the game's seven "sessions," as well as seven new games from the Braingale collective, a ragtag group of indie developers and artists. Those seven games are Francis by Andrew Brophy, Killing Man by Jerry Mickle, Gabbage Day by Todd Luke, Namragog's Shadow Creatures are in the Sky, Star Bizarre by Lulu Blue, an untitled game by Alec Stamos and The Devil's Throne by Manuel Magalhaes.

"The more money we have, the better we can invest ourselves into pursuing our vision unencumbered," the update concludes. The project has raised $9,400 to date, with 23 days left in its funding period. Ayles and Lanzbom are hoping to have the first episode of Lioness out by the end of 2014.

This article was originally published on Joystiq.